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Thanks SOWATORINI Landschaft for authorizing the publication of the project on mooool, Text description provided by SOWATORINI Landschaft .

 

SOWATORINI Landschaft:项目作为波鸿市Husemannplatz区最大、最重要的中心广场之一,将在未来几年内彻底地翻新改造。波鸿市当局将广场改造前的最后阶段作为一次契机,尝试把市中心区作为一个开放空间,以独特的构思在中心区举行游戏活动。

SOWATORINI Landschaft: One of the largest and most important inner-city squares in Bochum, Husemannplatz, will be completely redesigned in the coming years. The city of Bochum saw the last phase before the renovation as an opportunity to try out the inner city as an open space and to make playing in the city center tangible with unusual ideas.

 

courtesy of SOWATORINI Landschaft

 

设计原则 Principles

1. 以临时的景观代替临时的游乐场。
2. 建造一个老少皆宜的,能引发好奇心的地方。
3. 展现其临时性和实验性的特点。

1. We don’t want a temporary playground, we want a temporary landscape!
2. We want a place that arouses curiosity, regardless of age.
3. We want to make visible the temporary and experimental character.

 

▼顶视 Top view

courtesy of SOWATORINI Landschaft
courtesy of SOWATORINI Landschaft

 

概念 Concept

“棋盘游戏”的出发点是打破广场固化的对称性,它以非轴对称的形式在错杂之中寻求张力。广场上约有90块木板,就像一张窄网一样。木板水平放置在广场上,相互交错倾斜,或是留下一些间隙。

The starting point of the board game is to break the rigid symmetry of the square. The board game refuses axiality and seeks tension with a chaotic moment. About 90 boards lay across the square like a network of narrow webs. The boards run horizontally, dip one below the other, are inclined or leave gaps that have to be overcome.

 

courtesy of SOWATORINI Landschaft
courtesy of SOWATORINI Landschaft

 

木板相互错杂背后的设计逻辑是,所有成排连接的木板长度都相同。没有哪块板子是单出来的,它们始终与至少一块板保持着一致。设计体现了创造性的平衡,尽管这些木板看起来错杂,但仍然易于辨识。

Behind the chaos, however, lies the logic that all boards are the same length and are all connected in rows. No board is single, but always in line with at least one other board. A decision to bring the work into a creative balance and to make it legible despite all – conscious disorder.

 

courtesy of SOWATORINI Landschaft
courtesy of SOWATORINI Landschaft

 

对我们来说,这不仅仅是一个游乐场,更是一个向所有人开放的雕塑般的、有趣的景观,“棋盘游戏”体现了我们所想的临时性和实验性的特点。

A place that for us is not just a playground, but a sculptural, playable landscape open to everyone. And a work that does not hide its temporary and experimental character.

 

courtesy of SOWATORINI Landschaft
courtesy of SOWATORINI Landschaft

 

过程 Process

本项目的开展与城市间各个部门一起,进行了紧锣密鼓的交流与协调,其中的重点是将不熟悉的情况变成可能。在几个月的时间里,我们解决了这样一个公共空间项目所带来的众多问题。

Together with the city’s various departments, the project was preceded by an intensive process in which the focus was always on making the unfamiliar possible. Over the course of several months, we were able to solve the numerous questions and problems that such a project in public space brings with it.

 

courtesy of SOWATORINI Landschaft
courtesy of SOWATORINI Landschaft

 

“棋盘游戏”是根据最初的草图、效果图和实体模型推进设计的,最终它被转化为更加详细的平面图,包括场地平面、剖面和视图,这些图纸是项目进行自组装的基础。

The work was designed on the basis of first sketches and visualizations and a physical model. Finally it was translated into more detailed plans (site plans, sections and views), which were the basis for the self-assembly of the project.

 

▼模型 Model

courtesy of SOWATORINI Landschaft

 

建造 Construction

广场的翻新计划使我们可以将底板直接拧进花岗岩铺地中,焊接到板上的螺纹杆支撑着钢架,可以拧到需要的高度上,这可以在施工过程中对给定条件做出一定程度的灵活反应。螺纹杆一共有三种不同的高度,考虑到防坠落保护,最大的高度不超过60cm。落叶松木板的边缘经过刨平、打磨和上釉处理,并使用对比色,以便人们在多样化的环境中进行更专注的游戏,同时在视觉上强化了项目本身。

The planned renovation of the square allowed us to screw the base plates directly onto the granite surfaces. Threaded rods welded to these plates held steel consoles that could be screwed to the needed heights. This allowed a certain amount of flexibility to react to the given conditions during the construction process. There were a total of three different heights of rods, the maximum height remained below 60 cm in order to take fall protection into account. The larch boards are planed, sanded and glazed on the edges with a contrasting color to make for a more mindful play and to visually emphazise the project in a very heterogeneous environment.

 

▼剖面图 Sections

courtesy of SOWATORINI Landschaft

 

▼剖面详图 Detail section

courtesy of SOWATORINI Landschaft

 

回顾 Review

Juliane von Hagen对“木制走道上的动态喧闹”场景做了描述:“该装置特别鼓励年轻人攀爬、平衡和跳跃。他们根据自己的规则开发游戏,并在木板上做出相应的动作。…在高峰时期,数十名儿童同时按照他们自己的规则玩耍,跑酷团队Traceurs (parcour practicioners)已将该景观作为一个永久性的训练场所。一些年轻人用极限滑板车跳过装置,其他人则是在木板和平台上舒适地玩耍。”

另外,“棋盘游戏”没有造成严重受伤的情况,且维护费用非常低,也不存在人为的破坏。

Juliane von Hagen writes about the “dynamic hustle and bustle on the simple but convincing Mikado made of wooden walkways” in Garten + Landschaft: “The installation encourages young people in particular to climb, balance and jump. They develop games with their own rules that guide their movements on the board sculpture. (…) At peak times, dozens of children are playing by their own rules at the same time. Traceurs (parcour practicioners) have established the landscape as a permanent training location. Young people with stunt scooters jump over the installation. And others just make themselves comfortable on the boards and platforms.”

In addition: There were no serious injuries, surprisingly low maintenance costs and no vandalism.

 

▼场地平面 Site plan

courtesy of SOWATORINI Landschaft

 

 

 

项目名称:棋盘游戏
完成年份:2020
规模:大约 20m x 40m
项目地点:德国 波鸿 Husemannplatz
景观/建筑公司:SOWATORINI Landschaft
公司网站:www.sowatorini.de
联系邮箱:mail@sowatorini.de
首席建筑师:Sebastian Sowa and Gianluca Torini
客户:波鸿市

Project name: Brettspiel (Board Game)
Completion Year: 2020
Size: app. 20m x 40m
Project location: Husemannplatz, Bochum, Germany
Landscape/Architecture Firm: SOWATORINI Landschaft
Website: www.sowatorini.de
Contact e-mail: mail@sowatorini.de
Lead Architects: Sebastian Sowa and Gianluca Torini
Clients: Municipality of Bochum

 


“高低交错的、可调节的木板装置支持人们开展不同的活动,蓝色的边缘更加醒目,适合各个年龄段的人们参与游戏。”

审稿编辑  Hongyu

更多 Read more about:SOWATORINI Landschaft 


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