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NOIZ:我们为在东京中城花园举办的“PLAY EARTH PARK”活动设计了游乐场设备。参与该活动的设计师以“土地、水、风、天空、火”五个元素为主题分别设计了各自的游乐场,而Noiz负责其中的“火”系主题游乐场设计。
NOIZ: We designed the playground equipment for “PLAY EARTH PARK”, which was held at Tokyo Midtown Garden (sponsored by Goldwin Co., Ltd.). Each architects designed their own playground on the theme of the five elements : “Earth/Water/Wind/Sky/Fire”, and Noiz was in charge of “Fire”.
▽“PLAY EARTH PARK”活动整体概况 The PLAY EARTH PARK
我们聚焦于观察和燃烧火焰的本能活动,并将这种行为放大。我们的目的是将燃烧火焰的行为作为一种游戏形式来表达,并创造一种燃烧和培育柴火的体验。
Focusing on the instinctive activity of watching at and burning flames, and making them bigger and bigger, we aimed to express the act of burning fire together as a form of play, and to create an experience of combustion and nurturing firewood.
▽项目视频 The Video
就像制造“Tatara”钢时使用的风箱一样,当孩子在蹦床上跳跃时,空气通过中央的不锈钢网送出,网格膨胀起来,就像“火”一样燃烧起来。当三个孩子同时在三个蹦床上跳跃时,“火”就会一下子被点燃,孩子们玩耍和合作产生的热量转化为了火的能量。由此,我们把与“火”相关的本能冲动和通过“火”这一设施所引发的合作和开拓的人的活动设计成了一种游戏。
Just like the bellows used in the manufacture of “Tatara” steel, when a child jumps on the trampoline, the air is sent through the central stainless-steel mesh, and it is inflated as if a “fire” burnt brightly. When three children jump on each trampoline at the same time, the fire ignites all at once, and the heat generated by the children playing and cooperating is converted into the energy of fire. We designed the instinctive impulse associated with “fire” and the activities of people who have cooperated and developed through “fire” as a game.
乍一看,以跳跃运动送出空气的方式表现出了一种模拟的关系,但事实是蹦床的下方安装了一个传感器,可以在检测到跳跃行为后立即进行数字转换,在跳跃动作发生的同时将空气送出。此外,在送出空气的过程中,快门开合的声音与跳跃同步,会使这种由于跳跃行为送出空气的体验感更加强烈。
At first glance, the way the air is sent from the jumping movement shows an analog relationship, but a sensor is installed under the trampoline, and upon detecting the jump, it performs a digital conversion that sends air at the same time as the jump. Besides, the sound of the shutter opening and closing during the process of sending the air is synchronized with the jumps and gives a stronger sense of sending the air.
▽配置示意图 configuration diagram
▽空气输送过程示意,系统图纸 System diagram
身体的感觉和体验在得到数字技术加持的同时得到加强,又反过来促进人们参与到互动活动中来。跳跃时升起的不锈钢网,通过反射阳光,呈现出不规则形状的“火”的抽象外观。
通过“火”的游戏,我们希望这将是一个很好的环境和机会来思考如何使我们的未来变得更好。
Physical sensations and experiences that are strengthened while being digitally supported will connect not only the activities that lead to the present through “fire”, but also the future that is one step ahead. The stainless-steel mesh that rises when you jump takes on an abstract appearance of “fire” with irregular shapes by reflecting the sunlight.
Through the play of “fire” which appeals to primitive experiences, we hope that this will be a great environment and opportunity to think about how we make our future better.
▽装置细节 Detail
▽设计图纸 Design drawings
项目名称:“FIRE” at PLAY EARTH PARK, Tokyo Midtown
竣工年份:2022年
面积:100㎡
项目地点:日本 东京
景观/建筑公司:NOIZ
网站:https://noizarchitects.com/archives/works/fire-at-play-earth-park-tokyo-midtown
联系电子邮件:info@noizarchitects.com
首席建筑师:Keisuke Toyoda / Jia-Shuan Tsai / Kosuke Sakai
设计团队:Takuma Komoike / Ines Amine / Marina Lazareva* (*前员工)
客户:GOLDWIN
合作技术团队:PixelEngine, Tokyo Tokushukoka
照片来源:Takehiro Goto, Ichiro Mishima
摄影师网站:https://takehirogoto.com/movies/
Project name: “FIRE” at PLAY EARTH PARK, Tokyo Midtown
Completion Year: 2022
Size: 100㎡
Project location: Tokyo, Japan
Landscape/Architecture Firm: NOIZ
Website: https://noizarchitects.com/archives/works/fire-at-play-earth-park-tokyo-midtown
Contact e-mail: info@noizarchitects.com
Lead Architects: Keisuke Toyoda / Jia-Shuan Tsai / Kosuke Sakai
Design Team: Takuma Komoike / Ines Amine / Marina Lazareva* ( * Former Staff )
Clients: GOLDWIN
Collaborators: Technical Team: PixelEngine, Tokyo Tokushukoka
Photo credits: Takehiro Goto, Ichiro Mishima
Photographer’s website: https://takehirogoto.com/movies/
“ 设计师以构成地球的五种元素“土地、水、风、天空、火”为概念,放大其原理、现象、形象和意义,为孩子们建造了一系列游乐设施,本文主要介绍了“火”主题的游乐设施。”
审稿编辑:SIM
更多 Read more about:NOIZ
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